#Resume

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Thomas Yu-Lin Lee
tyl.chippalr.us@gmail.com

Summary
* 3 years experience in Unity3D development including, GUI interface, networking, game play, AI, and animations
* 2 years experience in software development for games using C/C++
* Strong programming skills in C/C++, C#, Java, Flash Action Script 2.0
* Worked on several projects such as:
o 3D grid level editor that reduces triangle count of rendered scene ( 2012 – Present )
o Turnbased RPG called LARPEgaverse project ( July 2010 – Aug 2010 )
o 3D Unity game called Pandemonium ( 2009 – 2010 )
* Excellent problem solving, listening, and communication skills
* Software knowledge in Unity3D, Visual Studio, Photoshop, Maya, 3ds Max

Freelance Programmer
Fossil Entertainment          Vancouver, BC           January 2008 – Present
* Built a 3D grid level editor that reduces triangle count of rendered scene in Unity3D.
* Built a grid system in Unity3D called “dAt.Grid” used for many current and past projects.
* Developed a real time strategy called ofPandemonium using Unity3D.
* Developed 3D maze-based strategy called “Bomber-A-Mang,” using Unity3D.
* Developed a 2D top down shooter called HouTou using DirectX9 for the PC
* Developed a simple side scrolling shooter using Flash Action Script 2.0 called PoringAH!

Freelance / Indie Developer
Screaming Cheese          Vancouver, BC          November 2010 – Present
* Developing a chess like game in Unity3D with a in-game level editor. ( Project unnamed )
* Developed a tower defense ( Penta-Pawnicide ) for mobile platform using Unity3D.
* Built a 2D level editor using “dAt.Grid” for a reaction based puzzler ( PathCraft ) using Unity3D.
* Created level loading system to load levels created from level editor.
* Worked with two other programmers and an artist to develop game assets and gameplay.

Volunteer Miscellaneous Programmer
Team Schpoof          Vancouver, BC          July 2010 – August 2010
* Developed simple animation methods for LARPEgaverse project.
* Created a Camera for LARPEgaverse including a debug Free Cam mode.

Network Programmer
Terrugon Games          Vancouver, BC          January 2009 – June 2010
* Developed a real time strategy game called Pandemonium using Unity3D game engine.
* Worked with several programmers, designer, and artists on general game play, networking multiplayer, animations, and front end systems.
* Learned to use Unity3D very efficiently during the development of Pandemonium.

Education
* Art Institute of Vancouver ( British Columbia )
o Visual and Game Programming ( Diploma )

Extra-Curricular
* Past Certificates: Water Safety Instructor / Assistant, Standard First Aid CPR Level: C
* Awards: Langara Family YMCA Respect Award
* Sports: Kyokushin Karate, Basketball, Swimming
* Hobbies: Programming using Unity3D and UI Graphic Design

Thomas Yu-Lin Lee
tyl.chippalr.us@gmail.com

Download Resume as : PDF, DOC, DOCX, TXT