ofPandemonium

ofPandemonium

ofPandemonium is a continuation of Pandemonium. The project’s source base
has been rebooted to start from scratch. Art / Sound Assets are still used from the
original development along with new assets borrowed from popular games such as
Starcraft II Battleforge, Guild Wars, and Allods Online.

** This is not a re-creation of Pandemonium. Only the programming is re-done while still using all of Pandemonium’s design.

Features
* Please see: http://gardenofpandemonium.com/features

Programming Changes
* Terrain user feedback now highlights when the player is gaining resources.
* Unit pathfinding no longer uses Aron Granberg’s A* Pathfinding.
* Implemented flocking for squad control.
* Implemented object display system ( multi-unit display ).
* All in-game user interface code and merged into one singleton.
* Units on mini-map is more accurate.
* Unit spawning system to spawn “egg” before spawning the real unit.
* Animations to sync up properly network and local.

Playable Demo
* Web Player
* Downloadable

Video Demos