Personal Projects

ofPandemonium
A continuation of “Pandemonium,” however, built entirely from scratch in code. Borrowed  many texture assets from popular online games. Still maintaining Pandemonium’s game play uniqueness.

Status:           Dropped
Language:     Java / C#
Engine:          Unity3D

Bomber-A-Mang
Experimental game programming coded in Java using the game engine Unity3D. An attempt to replicate “Bomberman” like game play.

Status:           Discontinued
Language:     Java
Engine:          Unity3D

Bomber-A-Mang ( Level Editor )
Demostrates level creation upon runtime in Unity3D. Placing objects, setting spawn points, undo and clear objects.   Save / Load is not in the demo.

Status:           Discontinued
Language:     Java
Engine:          Unity3D

A3p ( Alatus 3 project )
A3p is an ongoing Ragnarok Online mod. The original name of the project was “World of Alatus.” This is the first programming and game design related development I  done before attending classes.

Status:           On Hold
Language:     C
Engine:          eAthena ( Server Emulation )